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Levi LeviJS
not yet, though programming it is going quickly
0そうだね
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Levi LeviJS
a simple battle mechanic in the front end, fairly complex code in the back end...(at least, I think it is)
2そうだね
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Levi LeviJS
Workaround: I just used the N variable instead. But I'm still curious.
0そうだね
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Levi LeviJS
Why does the variable X reset its value upon returning to DEF Morale, whereas other variables retain their value (such as N)?
0そうだね
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Levi LeviJS
Creating this text-based adventure to practice writing DEFs. Already created a simple one that prints out items in your inventory... so far so good.
2そうだね
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Levi LeviJS
Thanks all, I have the story all fleshed out, it's just a matter of time to code it all. I'm almost done with chapter 1, then I'll clean it up some and release it as the demo.
0そうだね
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Levi LeviJS
I wrote a brief chapter-by-chapter summary of my rpg. It'll be ~12 chapters. Here's the prologue. It's not very descrptive though
6そうだね
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Levi LeviJS
yeah I have the bg scaled 2x because the dungeon is more maze-like and I don't want the player to see more of the map (bc that would reveal the correct paths, etc.) I am rethinking the dungeons to make them longer/puzzling to accommodate the short-ish story
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Levi LeviJS
A coffin lol
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Levi LeviJS
Like many others, I'm making an rpg. We'll see where this goes
5そうだね
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Levi LeviJS
layer,x-start,y-start,x-end,y-end,screen data (aka tile number found in the smile tool)
0そうだね
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Levi LeviJS
ya I've considered that but I need to decide on the battle menu design before letting players choose name (so i can add proper name length limitations as to not mess up formatting)
0そうだね
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Levi LeviJS
I've never worked with the wave tool, sorry
0そうだね
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Levi LeviJS
2/2 background scrolling and animating sprite to move along the map
1そうだね
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Levi LeviJS
1/2 Not sure if I understand your question but I'll try to answer. Loading a map
1そうだね
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Levi LeviJS
My characters need names lol suggestions? Context: it's an rpg of sorts and I'm not fan of over-the-top fantasy names
3そうだね
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Levi LeviJS
Bottom screen is a little empty, but the right side will display enemy details when they are targeted. First line of sprites shows debuffs, second line shows buffs
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Levi LeviJS
I tried out your code and got a type mismatch. However, it worked fine after removing the white space between 1207 and the next ANS. I don't think spanim processes white space so you'll have to keep the animation data in a single line
0そうだね
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Levi LeviJS
oops I made a mistake, I think wait has to be equal to the frame number in spanim
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Levi LeviJS
Could you screenshot the bit of code? The thing that comes to mind right now is that if you have the full SPANIM wrapped in a WHILE loop. That would prevent it from playing unless you do something like WHILE 1'or whatever I=I+1 IF I>(whatever I+3 is) THEN I=(base value) SPANIM 1,"I",4,I,1 WAIT 1 WEND Hope you find the issue soon.
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