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Aaron Krondelo
Teaser #2 I haven't given up, I will continue development. This is the map screen, lack of planning made it kind of not work for the travel system! >.<
10そうだね
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Aaron Krondelo
Polar coordinates FTW!
6そうだね
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Aaron Krondelo
..
4そうだね
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Aaron Krondelo
.
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Aaron Krondelo

Implementing Time?

I'm wondering how you guys would implement time in your game. More specifically would be for a survival game where you ho through each day/night.
1そうだね
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Aaron Krondelo
DAPOTW
2そうだね
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Aaron Krondelo
Trying to get away from using labels for control flow. I've applied my CS knowledge and am rewriting my game to make it more dynamic and less hard coded. How does this look?
10そうだね
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Aaron Krondelo
Making art/graphics through code is fun!
7そうだね
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Aaron Krondelo
TEASER! I wanted to keep this a secret but I can't contain my excitement. This is the only teaser! Release date 12/14.
11そうだね
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Aaron Krondelo
This is too cool!
22そうだね
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Aaron Krondelo
Tried my hand at a pixel art bg! No it's not a game I don't have time for that right now.
9そうだね
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Aaron Krondelo
@Oscar, Help! I need your expertise. How can I ask for an input of a binary string, then convert that into an array for each bit? The problem is using the length as a $tring isn't compatible with integers!
2そうだね
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Aaron Krondelo

Sprite sheets?

What if you need more room for sprites than what's available on the GRP4 page? Can you use and load more sheets in one program?
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お絵かき
Aaron Krondelo
48そうだね
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Aaron Krondelo
Fireworks is out! My first full game. I kept this project under wraps so I hope you guys enjoy the Friday surprise! 5B3E5N4E
11そうだね
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Aaron Krondelo
!!ILLEGAL ACCESS!!
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Aaron Krondelo
...I'm bored. :p
3そうだね
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Aaron Krondelo
Oops sorry thats better. First bar graph! Kinda useful if you're a visual person like me!
2そうだね
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Aaron Krondelo

Puzzle Ideas?

Hey everyone! In my game the player interacts with computer terminals. These are pretty basic and I've made one VERY simple puzzle. Any ideas for good puzzles? Nothing extremely complicated to code please.
0そうだね
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Aaron Krondelo
Developing damage roll formulas for my new top-down rpg. If anyone is curious this seems like a very effective statistical outcome. You can alter the distribution ranges by changing the sides on a die and how many rolls. The hard part is figuring out how to implement player stats into the formula. I'm thinking attack rating can effect the sides of one die per point.?
2そうだね
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