^ That made me chuckle XD
In all seriousness though i'm trying to make a character select screen mockup, and I haven't made any progress whatsoever other than the roster slots and a moveable cursor.
Make sure the program on PC and 3DS both have the same matching bps speed. I messed up at first because the PC was sending the file at 1200bps, and the 3DS was trying to recieve it at 600bps.
The files are transferred via audio, so it only takes several seconds depending on the image size. Since this was rather small, it only took about 15 seconds.
I converted an image of Mario's model from SSB64, and sized it down 32x32 and drew it as a sprite. I wish I could program a SSB recreation using this technique..