Does anyone know how to use all 4095 sprites with each one containing its own sprite like i want to be able to make spritesheets inside arrays but everytime i load a different file into grp4 or grp5 or i use sppage it also erases what i had saved inside the array and wont display the sprites that i made
or is there anyway to have the maximum of 4096 sprites in spdef or a bigger array than 512x512
This game could work great for making 2D controllable characters like i could make Dante from dmc (2D of course)
with over 4096 sprites to use OR EVEN kos mos from xenosaga 2d with 4096
sprites
new 3ds goes up to 4 GB so 1 GB per disk your left with 1 gb if you do it perfectly since FFVII was only 3 discs long The final GB could be used for a fourth disc FFVIII Thats what i was thinking
But cant you use the exec commands, commons, def, and prgedit commands delete the files that your not using to free memory and such make other characters freeze when attacking then move when idle to free processing power for moving particles get a 32 gb SD card and use SD memory to make the game? since we can use SD memory the wiki said the ps1 discs were 640mb might as well say 1 GB SD card on
So is anyone going to remake Final Fantasy VII in 2D On this since cloud was made for SMASH BROS! i think its possible with workarounds making your own tools, using grp0 as the background in fights etc