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ConquerAll HiddenLeaf2000
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誕生日非公開
ゲームの腕前-
利用したゲーム機Wii U/ニンテンドー3DS
フレンド-/100
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ConquerAll HiddenLeaf2000

SPDEF HELP

Hey yall could you please help me and tell me how to define sprites collectively from an array using Spdef to define the sprite
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ConquerAll HiddenLeaf2000
Does anyone know how to use all 4095 sprites with each one containing its own sprite like i want to be able to make spritesheets inside arrays but everytime i load a different file into grp4 or grp5 or i use sppage it also erases what i had saved inside the array and wont display the sprites that i made or is there anyway to have the maximum of 4096 sprites in spdef or a bigger array than 512x512
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ConquerAll HiddenLeaf2000
I cant wait For smilebasic big hopefully it has the power to handle All Ps1 games or at least the 2d ones
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ConquerAll HiddenLeaf2000
ok thanks
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ConquerAll HiddenLeaf2000

Just a question

Does anyone know when Smilebasic 3.3.1 will be available for North America?
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ConquerAll HiddenLeaf2000
Does anyone know when update version 3.3.0 is going to come out?
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Alright
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Yeah i hope they release some information soon though i also heard that you can use the 3ds in conjunction with the wii u which is pretty rad
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Will Smilebasic BIG be as powerful as a Playstation one? Pleeeeeeeease let this be so

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This game could work great for making 2D controllable characters like i could make Dante from dmc (2D of course) with over 4096 sprites to use OR EVEN kos mos from xenosaga 2d with 4096 sprites
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thanks i was just experimenting with spdef
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ConquerAll HiddenLeaf2000

Can you save up to 4095 different sprites since the spdef goes to 4095

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ConquerAll HiddenLeaf2000

is there a way to fade in or out of the bottom screen so you can load text and menus and stuff without them just suddendy popping up there

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Could you make every GBA Game with this i know you cant share it but still
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oh ok thanks :)
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Since we can use sd memory does that mean we could make a project/game thats 32 GB Big or will something happen after a certain point

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ConquerAll HiddenLeaf2000
then again it may be easier said than done though.
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new 3ds goes up to 4 GB so 1 GB per disk your left with 1 gb if you do it perfectly since FFVII was only 3 discs long The final GB could be used for a fourth disc FFVIII Thats what i was thinking
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But cant you use the exec commands, commons, def, and prgedit commands delete the files that your not using to free memory and such make other characters freeze when attacking then move when idle to free processing power for moving particles get a 32 gb SD card and use SD memory to make the game? since we can use SD memory the wiki said the ps1 discs were 640mb might as well say 1 GB SD card on
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ConquerAll HiddenLeaf2000

So is anyone going to remake Final Fantasy VII in 2D On this since cloud was made for SMASH BROS! i think its possible with workarounds making your own tools, using grp0 as the background in fights etc

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