Neato. I should send the developer a better font, though.

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Lost progress on the creation of the island game. No worries, but all I have left are outdated backups of some functions and sprites. I think I may just build it from the ground up again.

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Here's a pic of a wip gui for meh age-old island game. [I know I haven't been posting much, but no worries, I'm still working on it]
;)

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Well, I soon noticed that I'll need tiles to base the ships from... Also, ship gen is still being worked on! [I'd say this is going quite well]

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This took a while (to find the commands) - showing how I'll gather binary info from a string to get multiple [numerical] outputs. Work is being done on enemy ship gen, will post soon!

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Best McGuffin?
In your opinion, what objective would a/the perfect game have?

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Messing with ship sprites...
I feel like I should increase spawn rates.

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So far, the progress on these monsters are going great.Adding more sprites for more mix-ups. AI will also try to be unique... [via procedural gen.]

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I am currently working on the sea monster bits of the game, and I want to know if anyone has anything they may want me to create. (last post gives a pinch of what to expect)

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Who's that aquatic-mon? Working on procedural monster generation. Animations look very off.

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On the topic of the "Island Game"...

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Just swimming away... and no hazards have appeared yet...

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Should I make an island-adventure colonization game or a creepy oregon trail-ish survival? (both will have a co-op option)

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An hour of work. So happy my programming is improving!

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It's good. But not good enough. :)

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Finished location-based structure generation! Going to add more flora + "secret" mechanics.

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