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Łσηеsταг DonTheSuperGamer
It's improving! The HUD is displaying. Special thanks go to Hanzo for helping with it!
6そうだね
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Łσηеsταг DonTheSuperGamer
I figured it out!!! The width in BGLOAD is 64 tiles instead of 32! That's the reason for the skipping of scan lines. On top of that, I did draw it in the second layer! So, I just followed your procedure and then went to the Smile tool and SCSAVEd it as "SC_DKHT_GMA_L2." When I loaded it, it appeared on screen! How can I thank you more!? I couldn't have done this without you! Thanks!!
0そうだね
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Łσηеsταг DonTheSuperGamer
Really? Can that mean I was saving it to thw wrpng layer this whole time?
0そうだね
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Łσηеsταг DonTheSuperGamer
Actually, I don't think it loaded MAP0 correctly at all. It misses every other scan line... Interesting...
0そうだね
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Łσηеsταг DonTheSuperGamer
Woah! Check this out! I disabled the GFILL and changed the array in the BGLOAD to MAP0. It actually loaded the title screen map! So, it has nothing to do with the format or syntax. It has to do with the HUD map itself! So if I have it in the files and I can see it in the editor, why in the world is it not loading in-game? I just don't get it.
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Łσηеsταг DonTheSuperGamer
I drew my map with the built-in Smile tool. I then saved the map as "DKHT_GMA". I then did an SCSAVE and called it "SC_DKHT_GMA_L0". I loaded that in the game as MAP1.
0そうだね
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Łσηеsταг DonTheSuperGamer
If it's okay with you, can you please attempt to solve the problem for me? Then, I can see the code and know for the future.
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Łσηеsταг DonTheSuperGamer
That is pretty helpful. Thanks! I will try that when I'm making more complicated games. As for your simplified code, I got a Type Mismatch error.
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Łσηеsταг DonTheSuperGamer
So, if the file that I'm loading is EMPTY, are you saying I should resave the background again? I don't remember how many times I tried that. Ugh. I don't get computers.
0そうだね
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Łσηеsταг DonTheSuperGamer
Of course! That would make this a lot easier! I just published the project. The Public Key is: X3347KQE
0そうだね
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Łσηеsταг DonTheSuperGamer
Okay. I added it in. It still seems to give me a simple blue screen. The thing is, all of the stuff you are saying actually makes sense. It should be displaying by this point. Jeez. This is harder than when I was given a personal lesson on ATTR.
0そうだね
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Łσηеsταг DonTheSuperGamer
No. I load "SC_DKHT_GMA_L0" into MAP1.
0そうだね
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Łσηеsταг DonTheSuperGamer
Hmm... That gave me an Illegal File Format error. I just read about BGLOAD and it says the format is "BGLOAD Layer, [Start point X, Start point Y, Width, Height,] Numerical value array." I think I have to assign it to an array. I just don't know if I'm doing it right. I really appreciate the help though!
0そうだね
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Łσηеsταг DonTheSuperGamer
Oops! That was that was the title screen's BGLOAD. My bad! I meant: BGLOAD 0,0,0,32,30,MAP1,0
0そうだね
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トピック
Łσηеsταг DonTheSuperGamer

The HUD won't display!

Hello. I'm trying to load a background map in my game. It won't display on the screen. I want to load it o the touch screen from (32,0) to (292,240). This is what I did. XSCREEN 2 DISPLAY 1 'LOAD GAME A OR B @GAMEAB DIM MAP1[0] BGSCREEN 0,50,30 BGLOAD 0,9,0,64,33,MAP1 BGSCALE 0,0.5,0.5 If anyone can help, I would appreciate it.
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Łσηеsταг DonTheSuperGamer
Okay! Well, I saved my HUD as a background image. I called it "SC_DKHT_GMA_L0". I gave it an array called MAP1. Here is the code I used to draw it. 'LOAD GAME A OR B MAP @GAMEAB LOAD "DAT:SC:DKHT_GMA_L0",MAP1,0 GFILL 32,0,292,240,RGB(0,191,255) BGSCREEN 0,50,30 BGLOAD 0,0,0,32,30,MAP1 BGSCALE 0,0.5,0.5 By writing this down, a blue box appears like expected, but the HUD didn't appear at all.
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Łσηеsταг DonTheSuperGamer
Thanks! I'll post an update soon.
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返信[7]
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Łσηеsταг DonTheSuperGamer
The key will have to wait. I'm having a problem with the game right now. One of the maps is not loading. I'm trying to figure out why.
0そうだね
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プレイ日記
Łσηеsταг DonTheSuperGamer
Well. This is beautiful; a blank screen. It won't load the HUD on the bottom screen. I don't know what to do.
2そうだね
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プレイ日記
Łσηеsταг DonTheSuperGamer
·Title screen finished ·Title theme added ·Can use (X) to cycle through choices
8そうだね
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