Small announcement to say that i'm working on a REMAKE of my very first "complete" minigame: Food Splatterhouse.
Features (most are planned, but i'm done with the setup):
- Improved overall presentation
- Improved gameplay balance
- Different game modes (Arcade, Endless, Free and Suicide)
- Shop to buy skins for enemies, game modes, music and scenarios
- Archievements
*coughing and running* GUYS! GUYS! I CAUGHT A DAB! ALL MY LIFE I HAVE WAITED TO CATCH A DAB!
lol anyways you should go get this game cause its really well made and translated too.
waiter: "um sir, heres your ordered 100 sushi dishes.."
customer:"what?! i ordered 10* dishes not 100!"
*shows order with extra 0 on 10 (100)*
customer:"well i better start eating!!"
My newest game "Leonflume" is in development! This game is all about listening. In the game you're going through a maze and your goal is to find the right sound in the maze. There will be music pieces throughout the maze and when you click the music piece it will play a sound, if the sound is the right one you are looking for you win else you have to start over! \(^–^)/ ♪♪
Can someone PLEASE teach me how to efficiently use DATA. I'm most interested in using data for the level layout like I've seen a lot. However, also curious what else I can do with it. Like 12me21 used it in Tetris for the various part rotations. Please be specific and use examples!