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Autz sonic-HD8765
Small announcement to say that i'm working on a REMAKE of my very first "complete" minigame: Food Splatterhouse. Features (most are planned, but i'm done with the setup): - Improved overall presentation - Improved gameplay balance - Different game modes (Arcade, Endless, Free and Suicide) - Shop to buy skins for enemies, game modes, music and scenarios - Archievements
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Autz sonic-HD8765
Quick tech-demo i made. It looks like bunch of cut paper, but to show two things: 1.- Shadows are accurate 2.- Enemies will not "glue" to you unlike the first game, instead, they bounce off, so you can attack them 3.- It can handle more enemies on-screen unlike the first game, since the first game switched screens back and forth. Everything here will be on the top screen to archieve more speed.
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Autz sonic-HD8765
Also, to avoid doing weird stuff and trying to adapt the old code to the new changes, all the code is being written from scratch, taking the old code into consideration. And i forgot to mention one last thing in the OP: - Dynamic scenarios are a thing! (Day-Night / Moveable background...)
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*J.P.* DEV NEWPICY3
how do the shadows work? is it like another sprite under the one being used? also I cant wait cause I loved this when you first made it and it was really great.
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Autz sonic-HD8765
Yep. I do some small tweaks to it so it can be consistent with the sprite's movement. Also, on night scenarios it would look like this screenshot. However, only the player will be a lightsource and not the projectiles. To avoid heavy use of proccesing power.
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*J.P.* DEV NEWPICY3
so what is the night effect made of? and how is the light being projected like a circle? I had tried a effect like this before but never got it to work..
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Autz sonic-HD8765
For the night i reduce the color of very specific things (like some sprites and BG) to darken them, so it won't affect literally anything like FADE does. Also, the light is a circle sprite with additive attribute (#SPADD) and alpha channel set to minimun. Additive synthesis lighten the scenario rather than replacing the scenario with his own colors (default sprite behavior)
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