KEY:[BJNNX3N4]
I leave here a key with the progress of my game. Right now I'm working on scripted events (I saw the logic of Cave island, Rpg maker and other games to make my own system).
Currently it has events attached to tiles but I'm planning to attach them on entities too (For example, make that a entity drop a key when it's defeated by the player).
Bloodstreams Battles: Zero Hour is reaching its final stages. I still have to fix the bugs (especially the unstable menus and Corruption Dragon's flickering sprites), work some more in multiplayer (I never tested this one) and add some more things for polishing. It will also become available in SmileBASIC Source when its key becomes available, unlike BB3DS, which was released alone.
Is there any way to have the mic act as a trigger to do something when it detects a sound/volume level? or some way of getting data like morse code or a dial up modem?