Anyone have figure out how to handle collision with rotated sprites?
I saw in Cyburst that the diagonal lasers is just a single sprite rotated and scaled but I can't figure how to handle the collision box with sphitsp on that case.(Since the collision box doesn't rotate along with the sprite)
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Ok, lets just say that i want to make a sprite, where would i make it because i don't know how to make a separate sprite-sheet, that is if you can make one.
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[ANNOUNCEMENT] See my profile please.
I am very sad now
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amazing.. so thank you VERY MUCH SimΞon!!
also its runs great on my old 3ds, the best graphics (1) take about 30-ish seconds to load and (2) takes about 10 seconds while (3) takes like 1 second.
this one is i think my favorite though.. really fits the theme..
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in my current program, you recruit allies via prison cells in this "abandoned" jail.
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WHOA! Man, this looks cool!
I should have downloaded this earlier!
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Loading screen from Zero Hour. If compared with BB3DS's loading screen, Zero Hour's version is completely silent and has some animation, while BB3DS played a jingle for it and is a static image.
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I know that this version of Simeon's program "Fractal canvas" was made specifically for *J.P*, but i couldn't resist at least trying it out!
This picture really makes me want to use it as my favorite post...
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How can I import a tune from (I think) 12me21's program?
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today we were playing a game and it was missing the letter dice (big dice with lots of sides all letters) so i made a random number chooser!
good reason to be a coder is cause you can do hacks like this.
anyways that was cool.
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ah... another amazing one.. though ive realized saving them makes it a lot easyer to scroll around lol.
back to Entity..
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last post lol.
this is just nice to look at...
i still love random stuff...
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