Anyone have figure out how to handle collision with rotated sprites?
I saw in Cyburst that the diagonal lasers is just a single sprite rotated and scaled but I can't figure how to handle the collision box with sphitsp on that case.(Since the collision box doesn't rotate along with the sprite)
amazing.. so thank you VERY MUCH SimΞon!! also its runs great on my old 3ds, the best graphics (1) take about 30-ish seconds to load and (2) takes about 10 seconds while (3) takes like 1 second. this one is i think my favorite though.. really fits the theme..