2017/06/04のSmileBASIC コミュニティの投稿

2017/06/03の投稿
2017/06/05の投稿
プレイ日記
Jayden FlamingSkull773
Testing stage dealers in Zero Hour with custom stages. Did you know that stage dealers was my favorite addition when BB3DS was in development?
1そうだね
プレイ済み
プレイ日記
*J.P.* DEV NEWPICY3
i asked sb to print the X,Y of the sprite..
4そうだね
プレイ済み
お絵かき
Gameknight DOOM456
2そうだね
プレイ済み
プレイ日記
Jayden FlamingSkull773
Cyborg Ninja (as a hidden fighter) mentioning BB3DS at The Pit from the same game in Zero Hour. Reptile and Cyborg can also do this too occasionally.
2そうだね
プレイ済み
プレイ日記
smashio XZelda-HolicX
i have a character(not a sprite) that i can move with buttons and a enemy that moves randomly. how do i do collision?
1そうだね
プレイ済み
お絵かき
AliceAngle melevenz
2そうだね
未プレイ
プレイ日記
*J.P.* DEV NEWPICY3
help needed! here is a code that will fire an arrow (which is a shovel lol), i am trying to make it shoot like bullets, but shoot multiple bullets at the same time, i tried using a for loop but it dident work, so anyone who can help me do this would be greatly appreciated! so what it will do is once the bullet goes off screen it resets to the middle, this is already done though.
2そうだね
プレイ済み
プレイ日記
Jayden FlamingSkull773
Dark Flag vs Dark Slicer - battle of Corruption Dragon's cloned allies.
3そうだね
プレイ済み
プレイ日記
Aaron Krondelo
Okay this seems like a bug, I've done this before no problem. Why am I getting 'subscript out of range' on line 78? The button input shouldn't work if it will go out of bounds!
1そうだね
プレイ済み
プレイ日記
crazy pro Jakob13009
how do i make it so i see the figure moving when i hold down the d pad in any direction so you dont see it disappear when it moves then just reappear at the place it stops at
1そうだね
プレイ済み