2017/02/13のSmileBASIC コミュニティの投稿

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Mikaharu Mikaharu
(Smile Basic for WiiU) Do you think it'll be released in other countries? And if so, how many of you would use it? Do you think SB programs for the 3ds would work on the WiiU and visa versa? Also, the other day on the JP community, I think I saw a game with 3D models, and that got me curious. Does that mean it's possible to create 3d sprites? or does it work differently than normal 2d sprites.
95そうだね
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Perska_USA PerskaUSA
[X5VXDVHV] "The Legend of Color" makes its Miiverse debut! [working title] In this game, you go and explore dungeons and fight enemies. This is only Demo 2, which means there's not a lot to be found. The game was initially released 6 months at the time of posting. Key is in the screenshot.
4そうだね
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V.G.Lover messi-416
am i able to record music?and if i can,how?
4そうだね
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Jayden FlamingSkull773
Flag gameplay in Zero Hour in the 3D Parkour Pro stage, facing Shinko.
8そうだね
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Cudge Cudge37
I made a couple of sprites for potions. I'm not sure what they would do, or why I chose purple and aqua. Maybe I could use them in an RPG.
9そうだね
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TheRandy connorbyr

A Quick Question

A) Who knew there was 2 PChickens? B)Any New Keys?
1そうだね
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MathPRG MathProgrammer
Wow! A very minor yet critical tweak - this editor used to run very slow, and had to redraw the grid whenever you scroll. Just by pre-drawing the interface and using GCOPY instead, it runs WAY faster! To the extent at which I had to make it scroll only every 3 frames a button is held to still allow some precision and avoid graphical glitches! xD
6そうだね
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κιъъιε kibbledude
My life in class
2そうだね
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κιъъιε kibbledude
my life in class 2
2そうだね
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κιъъιε kibbledude
my life in class 3
3そうだね
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κιъъιε kibbledude
my life in class 4
4そうだね
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κιъъιε kibbledude
my life in class 5
4そうだね
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κιъъιε kibbledude
my life in class 6
2そうだね
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legoin legion211
c-mex:it like a cumpeyoudr ... LEGION:That was me!
2そうだね
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MathPRG MathProgrammer
(Almost) full screen mode! Yes, I will be making arrow buttons that point the other way. I have a question regarding sprite collision - what determines the priority of the collision that SPHITSP picks up? I have the white and black keys here, and the black ones are seperate sprites that sit on top of the white ones and are, of course, supposed to play their own notes.
2そうだね
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*J.P.* DEV NEWPICY3

I REALLY NEED HELP! PLEASE HELP ME.

so i keep trying to do BGcollision but it keeps not working, i would just like anything, my sprite is in the middle of the screen and the bg moves. just for one tile, maybe a key to a demo or something. PLEASE HELP ME. its the only holding me from making my game.
1そうだね
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MYCRAFT MYCRAFTisbest
Hey look, I found a titlescreen.
4そうだね
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MSWS coolestkid123
[9KE8V3J1] Burn it with FIRE!!! JK, lol. ZeroG is the first "major" game I developed. In it you try to collect diamonds while avoiding spikes, lasers, and a boss that shoots at you. With the diamonds you can purchase some cool upgraded! Please comment any suggestions! (NOTE: I made this when I was a semi-noob at coding)
3そうだね
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ネタバレ
My new game (Pixel Quest) will include a level editor with a random terrain generator!
19そうだね
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Aaron Krondelo
Teaser #2 I haven't given up, I will continue development. This is the map screen, lack of planning made it kind of not work for the travel system! >.<
10そうだね
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