oh thats actually a good idea...
i went from my enemy folder to my game folder and the hp bar stayed there, maybe that (the weird alter thing) could be some sort of a bomb, or a generator.
with that i could make a bomb minigame, so if my sprite collides with that (it would be a sprite)
then i press a as fast as possible and deactivate them, it will go faster and faster
and if one blows:game over
back in the day on ptc(the predecesdor of smileBASIC) I made a game called "go dance" which was essentially an awesome ds port of ddr/guitar hero. does anyone want me to copy the code and put it on here?
NotSoCrappy Blur!
Now uses a Von-Neumann neighborhood for averaging the color!
A bit faster than Slowpoke, but a bit slower than Slowking.
Public Key: [D23CNQV]