2016/12/28のSmileBASIC コミュニティの投稿

2016/12/27の投稿
2016/12/29の投稿
プレイ日記
Snookems apples2254
I love pong
4そうだね
プレイ済み
プレイ日記
Snookems apples2254
How do i use Raycaster
3そうだね
プレイ済み
プレイ日記
ネタバレ
Levi LeviJS
Working on boss designs for my current project. What do you think?
5そうだね
プレイ済み
プレイ日記
duckymomo fluffyofqweam
what am i doing wrong?
1そうだね
プレイ済み
プレイ日記
MathPRG MathProgrammer
I was kind of bored and made a spiral generating program! It includes variables to customize the quality, size, spacing between additional lines, speed of rotation, and max radius.
8そうだね
プレイ済み
プレイ日記
Zee Storybookten9
Have you noticed anything odd about this Home screenshot? That's right! The next release of Home should be o3DS compatible! Only drawback is no world shadows, but it's fine. I won't release it this week though because I've been spending time with family for the holidays, though now I can start work again.
3そうだね
プレイ済み
プレイ日記
refusal ParagonalDuck
New to this, where do I start? I've read the manuals, and I used to have petit computer when it came out so I know a little bit.
0そうだね
プレイ済み
プレイ日記
Kl'Dck Hul HissingToaster
Callbacks? In my BASIC?! I manage all sprite collision through a single object operating on plain arrays. When two things touch, their "onHit" method is called. Anything not actively being controlled by a player or AI doesn't require an update! THE SAVINGS!!!
4そうだね
プレイ済み
プレイ日記
Kl'Dck Hul HissingToaster
Whoopsy!
3そうだね
プレイ済み