Working on boss designs for my current project. What do you think?
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I was kind of bored and made a spiral generating program! It includes variables to customize the quality, size, spacing between additional lines, speed of rotation, and max radius.
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Have you noticed anything odd about this Home screenshot? That's right! The next release of Home should be o3DS compatible! Only drawback is no world shadows, but it's fine. I won't release it this week though because I've been spending time with family for the holidays, though now I can start work again.
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New to this, where do I start? I've read the manuals, and I used to have petit computer when it came out so I know a little bit.
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Callbacks? In my BASIC?!
I manage all sprite collision through a single object operating on plain arrays. When two things touch, their "onHit" method is called.
Anything not actively being controlled by a player or AI doesn't require an update!
THE SAVINGS!!!
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