1) Do SPRITE=SPSET(<DEF>) to get a management number assigned to SPRITE and a sprite created with the character definition given. 2) Do VAR("<SLOT>:<VARNAME>") to return a variable from another slot. 3) REPEAT UNTIL loops are the opposite of WHILE WEND loops. Use them both to help your code make sense. 4) Don't ask for Minecraft SB or FNAF SB at all. It's cancer.12そうだね
I know how BGOFs works. How do I make it so my sprites don't stay on the same spot on the screen, such as walking past a shopkeeper. P.S. The reason this post is so short is because my original didn't save and I didn't feel like re-typinh it all.
Temmie Village theme
These are the ways to help with my game, Temmietale: 1. Enter PetitModem, download the Temmie Village theme, then show a picture of the coding. 2. Show coding of PetitModem. P.S. If you are wondering why I can't just have the key, it's because of Parental Controls.
Finally, I made the code to move the units(BFS + Event Queue + interfaces on button A and B). My project is still far from being done: -The unit can move almost anywhere(Even on mountains) -There aren't turns yet. For now, you can move all the units on the map. -There is no AI yet. Here is a key if anyone is interested:[M3S3QEDY]