Developing damage roll formulas for my new top-down rpg. If anyone is curious this seems like a very effective statistical outcome. You can alter the distribution ranges by changing the sides on a die and how many rolls. The hard part is figuring out how to implement player stats into the formula. I'm thinking attack rating can effect the sides of one die per point.?
Which One To Make First?
I need help making a decision on which game to make first. That's where you come in! Vote for a game, which ever one gets the most votes will be made first and the voters of the winning game will be put in the Special Thanks part of the credits. The voting will end in 3 days, so make your vote!