And here is something relatively complete. I've finished implementing custom puzzles for my nonogram game! The game now comes in its own folder to accommodate the custom puzzle files, and includes a few of them for you to try! The code itself is about 1000 lines long and a complete mess. You can still look around in it if you want. Feel free to learn from it, etc.
nova engine is coming to fruition! soon i can work on the game much faster. but i cant do it alone. my concept is to have free navigation like a top down rpg. for random encounters. and to have text based segments as events at certain places. so if youre the kind of coder who is good at that sort of thing. id be happy to collaborate