This doesn't make sense! I'm trying sprite collision. That print H shows it at -1, then 1 when they collide. So why does it keep going to death anyway without colliding?
My gravity simulator will have 2 modes: universe creator, where you can make anything, and space explorer (shown), where you can explore as a ship affected by gravity. The universe will be generated randomly.
Yikes thats quite a few Hoppers! These enemies in POLYGON used to cause a tricky bug that made enemies stop moving at times. I thought it would be hard to track down but I solved it fairly easily. It was associated with the jumping ability of the enemy.