I'm currently programming a new Raycaster called Corn Maze. It will use the same engine as calc84's Spooky Maze. Comment here for suggestions! (Release date TBD)
WOW its been long since my last post. ive been working on my latest project: DIRECTORY OS.
P.S: trying to make the highlighted code to loop 6-7 times before moving on to the next @label its supposed to be a sprite pulsing on and off. its not working. HELP FRIENDS!
Well, my Petit Computer remake of Chip's Challenge ported into SmileBASIC fairly easily, only had to make a few tweaks to the code. That said, for whatever reason, the game practically implodes on itself the longer you play it! This is what the first level looks like after starting levels about 5 times! Ah well, I love some good glitches anyways. Also, just so no one asks, I won't be sharing...
RPG Demo 4.1: The first spicy bug-fix update! Changelog: fixed issues pertaining to minimaps (size, actually working...), Pause and Setting menus are now centered, fixed GPAGE issues causing both screens to be the same, added Play hints during loading times, word wrapping works better now, probably more I forgot.