SPANIM [ID], "I", ["@LABEL"], 0 Will start the sprite animating. The 0 at the end says loop forever. [ID] Should be the id number of your sprite. "I" says use keyframe animation. Finally ["@LABEL"] will be the line to find your animation command. You will want to setup a state machine that calls each animation when required. Don't call one every frame that will just restart things over and over.