angle every frame. How do you do velocity, you say? Well, on launch, you take the SX and SY values, multiply them by a number to make them bigger, and put them in a separate variable called VX and VY (or whatever you want). Now, let's add a simple bit of code to move your sprite. Use SPOFS ID OUT X,Y to get the position of your sprite. Then put in a little SPOFS ID,X+VX,Y-VY+G What is the G -cont-