for, you may ask? It is a premade constant you put in the beginning of your code (outside your loop) to hold the amount of Gravity that pulls down your arrow. I like to put mine at 5. Now, we should probably set the rotation of the sprite with SPROT ID,DEG(ATAN(-VY-G,VX)). Next, we'll need to chip away at that velocity of the arrow bit by bit. Put in a VX=VX*0.98 and the same with VY.