Before you combine sprite attribute with SPANIM, you should define sprite characters as follows. SPDEF 0,0,144,16,16,8,16 SPDEF 1,16,144,16,16,8,16 SPDEF 2,0,144,16,16,8,16,1 OR #SPREVH SPDEF 3,16,144,16,16,8,16,1 OR #SPREVH If you animate your sprite without flip, do #1 of following, and if with flip, do #2. #1: SPANIM 0,"I",25,0,25,1,0 #2: SPANIM 0,"I",25,2,25,3,0