Sorry! Ignore the incomplete "You would" in my previous comment. I meant to say you should wrap the menu code in a loop, like I did. After a selection is made (by pressing A), you'll get out of the loop and SLCT will tell you what option was selected. This way you could have a branching conditional, like this... IF SLCT==0 THEN 'GAME A ELSEIF SLCT==1 THEN 'GAME B ELSE 'EXIT END ENDIF