That's a bit harder, but doable. Simply check if the touch coordinates match the coordinates of the sprite. If they do, play a sound. IF STTM==1 THEN SPOFS <Management#> OUT X,Y IF ABS(TX-X)<16 && ABS(TY-Y)<16 THEN BEEP ENDIF The above conditional checks if the distances between the touch's coordinates and the sprite's coordinates were within the sprites area.