@move vysnc 1 b=button() if b==1 then y=y-1:spchr 0, (the control number for the sprite that appears to be moving up) if b==2 then y=y+1:spchr 0, (the control number for the sprite that appears to be moving down) if b==4 then x=x-1:spchr 0, (the control number for the sprite that appears to be moving left) if b==8 then x=x+1:spchr 0, (the control number for the sprite that moves right)