sprite collision & movement: SPSET 0,0,0:SPSET 1,16,0:SPOFS 1,100,50:SPCOL 0:SPCOL 1 @MOVE:B=BUTTON SPOFS 0,X,Y IF B AND 1 THEN Y=Y-1 VSYNC 1 IF B AND 2 THEN Y=Y+1 VSYNC 1 IF B AND 4 THEN X=X-1 VSYNC 1 IF B AND 8 THEN X=X+1 VSYNC 1 IF SPHITSP(0,1)THEN ACLS GOTO @MOVE