Animation is pretty annoying to explain, but sprite on sprite collision isn't too bad
SPCOL ID,TRUE 'For every sprite that can collide
SPCOLVEC ID 'For every sprite that can collide, only use after SPCOL
SPHITSP ID 'If the sprite with that ID collides with any other SPCOL sprite, then true, else false
SPHITSP ID,RangeMin,RangeMax will only collide with sprited between the ID range provided.
0そうだね プレイ済み