STICK OUT X Y
will store the X and Y position of the circle pad in X and Y
The easiest way to move a sprite with it would be
STICK OUT X Y
SPOFS ID OUT SX,SY
SPOFS ID, SX+(X*4),SY-(Y*4)
This allows for different speeds!
STICK usually ranges from 0 to .8, so *4 makes it from 0 to 3.2
Y is inverted, which is why I subtracted it, as the result is generally inverted to what you expect.
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