It does sound pretty cool, and for an infinite map, we would NOT want the pixellated effect (raytracing) approach, since the view distance would need to be very far, so it would be faster to physically draw the polygons
I have a bit of experience with this concept, but not enough to construct a minecraft like game
Plus it would be hard to keep the map active (water physics, sand/gravel, etc...)
2そうだね プレイ済み