'Set the sprites...SPSET spriteNo,defNo 'defNo can be specified in SPDEF. SPSET 0,0:SPSET 1,1 'Set sprites collision...SPCOL spNo[,scale-support-flag] 'If you want to use SPSCALE after SPCOL, you must to set scale-support-flag to 1(true). SPCOL 0:SPCOL 1 'Loop begin WHILE 1 'Detect sprite hit...SPHITSP(spNo) 'If spNo is hit other sprite, SPHITSP return other than -1 hitsp=SPHITSP(0)