Sets the sprites SPSET 0,1 SPSET 1,1 Sets sprite collision detection information SPCOL 0,TRUE SPCOL 1,TRUE Sets a movement speed for sprite collision detection SPCOLVEC 0 SPCOLVEC 1 @LOOP Detects sprite collision HIT=SPHITSP(0,1) IF HIT==1 THEN PRINT "WORKED" GOTO @LOOP