Look at this algorithm: VAR SMOOTHNESS=10,TX2,TY2 'Then add this right after the TOUCH OUT TM,TX,TY command: TX2=(SMOOTHNESS*TX2+TX)/(SMOOTHNESS+1) TY2=(SMOOTHNESS*TY2+TY)/(SMOOTHNESS+1) 'Then draw the graphics at (TX2,TY2) instead, its a nice fun little algorithm, I use it all the time to make smooth moving graphics