Please refer to the following codes. BGMSETD 128,"@STING" BGMPLAY 128 @STING DATA"T120:0O4L8DD+E<C4>E<C4>E<C2R4CDD+ECDE4>B<D4C2R4" DATA":1O3L4R4CG>G<G>F<A>A-<A->G<G>B<B<C>GC" DATA 0