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Quote QuoteGamer
Would you rather: The D-Pad for movement -OR- The Circle-Pad for movement Once I hit 5 comments w/feedback, I'll add one or the other in the game!
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Jacob KulcakKid4
Obviously circle pad!
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King 5kittens645
D-Pad definitely since my circle pad doesn't work very well anymore. I got here awfully fast...
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Quote QuoteGamer
(^o^) Thnx for immediate feedback, I also vote Circle-Pad!
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Quote QuoteGamer
Hank, weren't you named King of King Prod.?
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Quote QuoteGamer
Circle-Pad: ll D-Pad: l
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King 5kittens645
You could have a setting to change your movement option (though making that would probably be super complicated. Or you could just use both at the same time. It's your game though, you do what you want with it.
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King 5kittens645
@Quote, i swear, you will always get me confused with that guy. And no, i'm not him i'm a different king. How many times are you going to get me confused with him?
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Quote QuoteGamer
Boom! I might do the settings, instead!
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Quote QuoteGamer
Wait, no... nevermind...
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Chickens32 Chickens32
I say, Circle-pad! I also have a way to have collision that is less glitchy then the one you use(d) (It's in the demo I sent you over Swapdoodle...). You can Copy and paste it. It uses lots of variables.
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Stewart segludian1
I say let the user use either one. The extra code is fairly minimal.
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