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Levi LeviJS
Good things happening. Arrays + sprite collision = very handy for issuing commands to numerous sprites.
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Autz sonic-HD8765
Something i would recommend is NOT using VSYNC or WAIT commands inside secondary loops, since a lot of them will slow down the execution of the main loop. Unless is intended.
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Levi LeviJS
i didn't think that it would matter if the vsync was in a while loop in the def. It isn't called every time either, only when the player wants the sprite to move and if the sprite is allowed to move. i suppose i could break it down into multiple functions...
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Lumage Lumage
just use SPCALL desu senpai maybe eek hope I didn't offend
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