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*J.P.*[P]£ aj2003aj
a new vers of my title screen. ...his head tho... ...so... round... ...wait no its square... lol anyways...
7そうだね
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HoRiz0n ClashStudios125
make it stop, it hurts my eyes to look at it :(
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HoRiz0n ClashStudios125
the red is way too odd of a shade
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*J.P.*[P]£ aj2003aj
i know lol, hold on brb...
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*J.P.*[P]£ aj2003aj
better...? what color do you think it should be?
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HoRiz0n ClashStudios125
A slightly lighter blue, or just straight up white :/
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*J.P.*[P]£ aj2003aj
kk, ill try that, how would you make it so the camera follows the sprite, so he can walk around the map not just walk out the screen?
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PChicken NerdChicken
you don't actually move the sprite, and instead you move the background and all the sprites other than it.
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*J.P.*[P]£ aj2003aj
how? what code would i use? (i posted this 2 days ago but for some reason it dident post)
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*J.P.*[P]£ aj2003aj
UGG!! 3 TIMES NOW, 3 TIMES I HAVE WROTE THIS!!! how. what code would i use? (keeps not posting....)
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PChicken NerdChicken
I guess you can just use sprites for now. Have an offset variable for X. Let's call it XOFS. Make it decrease every time you walk forward DEC XOFS, and increase every time you walk backwards. INC XOFS Now for every SPOFS other than your main character, add an XOF+ before the X coord.
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*J.P.*[P]£ aj2003aj
ok... get back to you on that tomorrow... after I comprehend and try that... i think i know what you mean... ... ...yeah. lets say that. oh, and i was wondering, is there any way to change the look of text or look of the dialog screen when it pops up.
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PChicken NerdChicken
i don't think there is. there are different input modes, but they don't change the theme.
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*J.P.*[P]£ aj2003aj
kk (my 3ds is charging) (and I cant go on when its charging) (im on computer)
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