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Jacob KulcakKid4
How would I use SPCOL to make the coins disappear after you grab them?
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*J.P.* DEV NEWPICY3
I think its something to do with sphide or something, I can help later when I get my 3ds back
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Jacob KulcakKid4
Ok, thanks. How are you commenting if you don't have your 3ds?
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Jacob KulcakKid4
When do you get your 3ds back?
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*J.P.* DEV NEWPICY3
well my mom took it away yesterday cause she thought I was playing on it when I wasn't supposed to (which I WAS NOT) but she thought I was cause I jumped when she came in my room, but I jumped cause all the heat leaves my room when you open the door and theres a big burst of cold wind that comes in, and I accidentally left my 3ds running.
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*J.P.* DEV NEWPICY3
so she took it away, then today she said I could have it back after I did my school and stuff, but during that time she said I yelled at her, which was only because she could not ear me (I have one of those voices where if you talk louder it sounds like your yelling) but she thought I was mad for some reason, so now its tomorrow after I do all my stuff.
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*J.P.* DEV NEWPICY3
and now that you know all of that stuff which I just realized that it really probably waisted your time (sorry btw) she will probably come up with some other reason for me not to get it back tomorrow.. unless she decides to be nice for a change..... well you will find out soon..
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*J.P.* DEV NEWPICY3
oh and im on our computer btw
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Jacob KulcakKid4
I know exactly what you are feeling right now. my voice is the same, and it wasn't really a big waste of my time, I'm on miiverse cuz i'm bored right now.
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*J.P.* DEV NEWPICY3
well i got up and did ALL my school right away and finished in about an hour and a half, then guess what? my mom dident believe me and went and looked through my school, of course she found it was all done, she was kinda mad and really surprised at the same time. so she gave me my stuff back (yay). i can go see about the sprite stuff now. sorry for the delay.
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Jacob KulcakKid4
Okay. I don't think i've ever done homework that fast.
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*J.P.* DEV NEWPICY3
me neither.. i honestly dont know how i did it..
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*J.P.* DEV NEWPICY3
im recreating the coin thing btw, (i was already working on one in my game) so.. lets see how it goes..
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*J.P.* DEV NEWPICY3
ok so sphide just hides it and dosent take it away.. it still exists.. hmm..
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*J.P.* DEV NEWPICY3
SPCLR may work.. i think.. hmm..
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Jacob KulcakKid4
Ok, just tell me when you figure it out, *evil voice* (if you can).
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Jacob KulcakKid4
I think SPCLR would clear all of the sprites.
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*J.P.* DEV NEWPICY3
only if you dont put the management number (you know what that is right?) but you can do like if blah blah collide with blah then spclr 1 (or whatever number it is) of course adding the +1 money or whatever.
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Jacob KulcakKid4
sounds like that would work. (of course I know what management numbers are)
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Jacob KulcakKid4
I tried this, but it didn't work (which I predicted. I probably did it wrong). line 43
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*J.P.* DEV NEWPICY3
sorry, there have been a lot of people lately who dident know so was just making sure, now mine has problems.. they dont stay put on the map.. they stay stuck on the screen when i move.. (im using BGOFS btw).. i gtg ill be back after i eat..
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Jacob KulcakKid4
I tried it a different way and it still didn't work. (I thought it would work this way) line 43,20something
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Jacob KulcakKid4
Maybe you could try IF BGOFS THEN SPOFS i don't think it would work though
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*J.P.* DEV NEWPICY3
well maybe by taking out the INC MONEY at the end..? idk what that does.. and as for the idea you gave me, the BGOFS is so the map moves when you move, its basically the same but instead of the sprite moving the map moves and sprite stays in the middle of the screen so i need to recreate this by doing the opposite.. or the same but keep the sprite from moving..
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Jacob KulcakKid4
The INC is to make the "money" go up by one. I'm not sure what to do about your game. It sounds good though.
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*J.P.* DEV NEWPICY3
hmm.. ill brb..
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*J.P.* DEV NEWPICY3
hmm.. having trouble with making the money go up.. what did you do to do that?
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Jacob KulcakKid4
What I did was MONEY=10 PRINT "MONEY:" MONEY and so if you INC (increment/add one) MONEY when you grab the coin, it will show 11. (if that dosen't make sense, I can try to make it sound simpler)
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Jacob KulcakKid4
I bet PChicken would know what to do right now if he were here.
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*J.P.* DEV NEWPICY3
yeah.. atleast hes not totally gone, you can still talk to him on SmileBasicSource. but right now it does add 1 to the money if you go on it?
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Jacob KulcakKid4
No, I haven't been able to figure out the SPCLR thing. But when you buy an upgrade it takes away the money just fine. So i know the money isn't the problem. (I don't have a computer to go on smilebasicsource)
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Jacob KulcakKid4
Did PChicken say how long his ban is?
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*J.P.* DEV NEWPICY3
yeah same, i can take away, but i cant seem to add any.. i would like just a MONEY+1 or idk.. his ban is a normle 2 week ban (same as me).
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Jacob KulcakKid4
To add, it's INC, and to subtract, it's DEC, jsyk. Just so you know, jsyk stands for what I just said. Is that why your face changed a lot?
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*J.P.* DEV NEWPICY3
what about my face? and i know what jsyk means, duh its: jumping sick yak king. #randomfactofthedaythatnobodyneedstoknow i actually made a boar pit in my game.
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Jacob KulcakKid4
A few days ago, your face changed, the glasses, the hair, the beard. unless that wasn't you *DUH DUH DUUUUUHHHHH*
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Jacob KulcakKid4
And that's actually what jsyk really means, I just changed it a little bit. Ya gotta love those really long hashtags that are impossible to read.
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Jacob KulcakKid4
Back to the SP stuff. I'm looking through the sp commands, and there's SPHITSP, it sounds like that's what i need to use, but it says that i have to use SPCOL first, but i can't figure out what to do for it. (It's explanation is a nightmare) º_º
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*J.P.* DEV NEWPICY3
ah! i can help you there, just give me a few mins..
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Jacob KulcakKid4
Can't take the suspense!
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*J.P.* DEV NEWPICY3
..almost
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Jacob KulcakKid4
*heavy breathing, sweaty palms, chewing finger nails*
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*J.P.* DEV NEWPICY3
ok ready, im on computer now, so I can see this tutorial someone on sbs did.. ill find what we need..
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*J.P.* DEV NEWPICY3
SPHITSP SPHITSP checks for collision between sprites. Check collision between one sprite and any other sprite: CollisionID = SPHITSP( ID )Check collision between two specific sprites: CollisionID = SPHITSP( ID1, ID2 )Check collision between one sprite and a range of other sprites: CollisionID = SPHITSP( ID, LowID, HighID ) copyed from sbs, 7 posts left btw
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Jacob KulcakKid4
Okay, thanks (even though it might not work). jsyk I only have 5 posts left (didn't realize how many I used already)
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Jacob KulcakKid4
Did it say anything about SPCOL? it has to be put down before SPHITSP. (my last post was supposed to come before your last post)
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Jacob KulcakKid4
also, (should've put this in the last post) what's the collisionID? Is it like a collision management number?
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*J.P.* DEV NEWPICY3
yeah here SPCOL Before using any of these commands, you must enable collision detection using SPCOL. SPCOL ID If you want collision detection to work on SPSCALED sprites, you must do SPCOL ID,TRUE 'BEFORE using SPSCALE You can also set a collision mask: SPCOL ID,TRUE,Mask Sprites will only collide if their masks have some of the same bits set. &B100 will collide with &B111 but not &B001.
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*J.P.* DEV NEWPICY3
i think its the sprite management num to collide with.
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Jacob KulcakKid4
I think i understand, but it would be appreciated there was a simpler version. So the SPCOL id is the collisionID, right? 2 posts left
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*J.P.* DEV NEWPICY3
I think? so for coin sprite its SPCOL (MANAGEMENT NUMBER) 3 left, for now on yeah a comment if its yes or no
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*J.P.* DEV NEWPICY3
hmm.. it has me to0 puzzled.. well ill see if I can find out.. if not tonight then tomorrow..
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Jacob KulcakKid4
Ok, I've only got 1 post left after this, so i'm going to take everything that i learned from this and see if it works. If it does work i'll probably make a new post about making progress on this game. If not i'll come back here or maybe make another post to try and get another persons (not you) help. (you can still help if it dosen't work). But it's like 11 PM where i live, so i'm going*next post
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Jacob KulcakKid4
last post * to make it tommorow. I never thought a play journal would be able to get this many posts, let alone my play journal.
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*J.P.* DEV NEWPICY3
ok bye, its like 10 where im at.. yeah, and this really caught me as I was procrastinating on making my money system, now its almost done.. ill see what happens tomorrow.. bye yee
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Stewart segludian1
Part 1 of 3: I fill the background, set up the sprites, and make a main loop. Note the use of spfunc. This allows you to create a function that is called for the sprite on each time through the main loop. The call sprite line in the loop makes sure everything gets called. Also note spcol so the sprites participate in collisions. I made it so you win the game when the coins are all collected.
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Stewart segludian1
Part 2 of 3. This shows the win state dialog and moving the player around in response to the D Pad. Note the use of Min() and Max() to limit the player to locations on screen.
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Stewart segludian1
Part 3 of 3: This is the part you were asking about. The coin checks if the player collided with it. If so, we play a sound, decrease the coins remaining and add to the score. After that we release the sprite from use. I also have a function for drawing the score on screen that is overdone. I use gputchr so I can use gprio to put it over top of the sprites and background.
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Jacob KulcakKid4
Stewart, what does the DEF command do?
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*J.P.* DEV NEWPICY3
o wow
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*J.P.* DEV NEWPICY3
I gotta try that
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Jacob KulcakKid4
Person, I don't think Stewart is going to come very soon, and since you're here. Do you know what the DEF command is for? (i'm guessing you do)
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*J.P.* DEV NEWPICY3
yee, I think its like define, to define something, ive never used it so don't take my word for it
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*J.P.* DEV NEWPICY3
wait no, you can use it instead of gosub
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Jacob KulcakKid4
are you sure? you don't sound very sure of yourself, and I don't see anything to gosub too.
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*J.P.* DEV NEWPICY3
its like a gosub but without @ i think.. or not.. look in the ? on sb
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Stewart segludian1
DEF lets you make user defined funtions. They can contain parameters and optionally return results. You can also define variables belonging to just that function. With user defined functions you can do recursion too. Basically like Gosub but much much better. I recommend user defined functions over gosub in virtually in every case.
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*J.P.* DEV NEWPICY3
hey! Stewart is back! yay! btw keep talking, im doing my jumping right now and its hard
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Jacob KulcakKid4
Stewart, thanks, I probably should've listened to person person, what do you mean jumping?
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Jacob KulcakKid4
Stewart, could you make a key for that so I can use the ? to help me learn that program.
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*J.P.* DEV NEWPICY3
on my game, making the sprite jump, so I have to make it stop gravity when hitting the tile but start again when off the tile also make a code to slow the sprites speed completely within a very small time because if it goes too fast it will be very bad. that's the easiest way to explain what im doing, but its a lot more than that..
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Jacob KulcakKid4
person, you do what you do. (I thought you were talking about excercise jumping)
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*J.P.* DEV NEWPICY3
oh. no. just coding. but I got half done already which is a good sign I got it to stop it, but now it wont continue but with just a bit of change..
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Jacob KulcakKid4
Ok, sounds fine. I'm going to bed now. I can never keep track of the clock. (@stewart, if you're going to make the key, just tell me tommorow)
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Jacob KulcakKid4
Stewart, are you there?
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Jacob KulcakKid4
Are you going to make the key? (just wondering)
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*J.P.* DEV NEWPICY3
well i fixed the money thing, was a simple fix. and jumping.
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Jacob KulcakKid4
Yeah, i knew the INC thing wouldn't be very hard. The jumping sounded pretty hard though. (do you like my new glasses? I think they're a little small)
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Jacob KulcakKid4
Forget the glasses. i think it didn't save them in mii maker.
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Jacob KulcakKid4
Oh!!! The glasses did appear. How do I look?
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*J.P.* DEV NEWPICY3
uh.. i cant see it.. so i clicked on your profile, it only shows on some of your faces. but sure it looks cool.
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*J.P.* DEV NEWPICY3
wait now i can see it, nm
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Jacob KulcakKid4
Thanks, btw there is this guy and I commented on his post telling how inappropriate it was, he is going nuts because I proved him wrong on something. (he's very racist)
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NEWPICY3 NEWPICY3
運営者により削除されました。 コメントのID : 3DB-NBL7-EJ9-9E2X-NKV-36RK
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Jacob KulcakKid4
Yeah, that's actually about what this guy is doing. He's bullying one of the commenters, saying that he hates black people and all.
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*J.P.* DEV NEWPICY3
this on youtube community?
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Jacob KulcakKid4
No, it's surprisingly on the cube creator community. (the commenter is now telling the poster to go kill himself. it's getting really rough)
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Jacob KulcakKid4
Go on the community play journals until you find a g8888888888a888888888888y post from ROCCO.
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*J.P.* DEV NEWPICY3
geez.. then as i say that he follows he..
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*J.P.* DEV NEWPICY3
..i.. think.. they stopped.. *whispering* ...8 posts left..
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Jacob KulcakKid4
thanks, I should probably get over to Somethings team post. 3 posts left. ;[
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Stewart segludian1
Here is the code I posted earlier. Get it while you can as I may delete it once I have better things to upload.
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Stewart segludian1
Q34443GD is my samples folder. If you are trying to do platform style jumping check out the program PLATFORM in there. It is super mario brothers type stuff. Never did get all the bugs out however. You may be interested in slimebump2 in there as well. P.S. I like the glasses. I may update that project some day so get it while the code is valid.
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Jacob KulcakKid4
Thanks Stewart, you can delete it now, I got it
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Jacob KulcakKid4
Oh yeah, Person, you remember that huge fight? well it got BAD. Almost all the comments were deleted, it was like watching a nuclear bomb go off.
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*J.P.* DEV NEWPICY3
oh, thanks Stewart for the platformer demo (even though it wasnt for me) it helped me fix my jumping and stuff
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