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Ep17 EmPx17
sorry for posting so much but can someone help me fix this the ground follows the crosshair
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Ep17 EmPx17
when i look down it happens too
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Ep17 EmPx17
here's the sky and ground code
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Oscar PwnageBlock
Do you have a height variable for the raycaster? You could use that to change the GFILLs so that they move with the walls' bottom instead of a constant half-screen drawing.
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Ep17 EmPx17
no how do i make one
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Ep17 EmPx17
pl4z h4lp i need one of them height variables
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Oscar PwnageBlock
Sorry! I've been pretty busy. Do you have the code for looking up and down? If you do, upload a screenshot of it.
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Ep17 EmPx17
its right under the highlighted text
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Oscar PwnageBlock
L# is your height variable. Change the second and first Y values, respectively, in your GFILLs to be decreased by L#. If it seems to be inverted when testing, change them to increase by L# instead. E.g.: Change the 199 in the first one like this... GFILL 0,0,399,119-L#,RGB() And the 120 in the second one like this... GFILL 0,120-L#,399,239,RGB()
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Ep17 EmPx17
ok thanks
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Ep17 EmPx17
like this? it looks the same
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Oscar PwnageBlock
Move both GFILLs after the code for looking up and down. This will make it so they are constantly redrawn.
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Ep17 EmPx17
ok
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Ep17 EmPx17
its inverted O_o
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Ep17 EmPx17
when i look up this happens
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Oscar PwnageBlock
Change the -L#'s to +L#'s.
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Ep17 EmPx17
IT WORKS NOW :):):):) Thanks, Oscar
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Ep17 EmPx17
how do i make a frames per second counter?
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Ep17 EmPx17
i got this code from the spooky maze game but it says i have 0 fps and i put the variables before the loop
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Oscar PwnageBlock
You have to put it inside the loop, I think.
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Ep17 EmPx17
ok
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