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how would i add sp and sprite movement?
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Josh josh.h7
Use SPSET to use a sprite SPSET Control number,Sprite id And SPOFS to change the X/Y/Z SPOFS Control number,X,Y,Z Need anymore help just ask :)
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so how would i add movement?
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Josh josh.h7
Here you go :) SPSET 0,2 X=100:Y=100 @LOOP STICK OUT TX,TY X=X+TX*2:Y=Y-TY*2 SPOFS 0,X,Y VSYNC 1 GOTO @LOOP
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now the bg doesnt work
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Josh josh.h7
You had BGCLR before it entered @LOOP so you erased it. The GOTOs after GOTO @LOOP are doing nothing there.
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all what had to be removed was bgclr
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how would i make the character use a boomerang?
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Josh josh.h7
Have a different sprite and when A(or whatever button you want it to be) is pressed have its X/Y copy the player's X/Y and then move it in a different direction away from the player.
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im doing something wrong
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Josh josh.h7
The code at line 30 move to the @LOOP loop, at line 25 change the control number on SPSET(first number)
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the boomerang shows on the screen but, it doesnt go away and back to the player
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Josh josh.h7
I fixed your code. See picture :)
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how would i add a sword that swings like in zelda games
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Josh josh.h7
Are you trying to remake Zelda alttp or clone/game like it?
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im trying to make a clone
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Josh josh.h7
Ok. You know how you are going to handle the map?
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i might need help for chest
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Josh josh.h7
Here, I made it into a key and added a sword. Key:ND3JJ4QD
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my bow and arrows arnt working
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Josh josh.h7
DID you use SPOFS?
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Josh josh.h7
Didnt know caps lock was on XD
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yea and when i add it to x or y it glitches
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Josh josh.h7
Can I see the other part?
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here
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Josh josh.h7
Remove line 42, 43 and 46.
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not working
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Josh josh.h7
Looks like you removed the other lines of code that you needed and kept some lines that you didnt need.
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sorry i wasnt posting much... but im making a mml for the game
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