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Velocireed Bobolito2001
game Player phase 1: load maps I have no clue how I'm going to handle collisions, though...
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Josh josh.h7
You can use BGGET. ID=BGGET(LAYER,X,Y,SYSTEM FLAG) System flag is for coordinates 0 is for BG coordinates(character units, like text) 1 is for screen coordinates(pixel units) You just need to keep the characters old X/Y so you can keep him out of the platforms. hope this helps :)
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Velocireed Bobolito2001
Thanks!
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