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debugþ TheRealJoeCool
How do you load sprites onto the screen?
3そうだね
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☆CodeZeяo☆ Code-Zero-666
use load "GRP4:yourspfilename",false
0そうだね
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SickTalenƒ Gbearlolz
Ok I am new to this too, but i just learned like a min ago! Here's a more detailed explanation.
0そうだね
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SickTalenƒ Gbearlolz
*Go into Direct mode * Type: Load GRP4: name of file *Then type spset location,number of the sprite u want. Ex. spset 0,0000 Boom* You have your sprite:D
0そうだね
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PChicken NerdChicken
SPSET (sprite management number),(spdef number) use that before doing anything else then do SPOFS (sprite management number), x, y to move it around. there's a bunch of other sprite-related functions but this is pretty cool to play around with right now.
0そうだね
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PChicken NerdChicken
the sprite management number is a number unique to that sprite set with spset. the spdef number is what the sprite looks like. you can find out the number of your custom sprites by loading them with the load command that Code Zero used, and then go into smiletool spdef and scroll around.
0そうだね
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debugþ TheRealJoeCool
How would you load a BIG sprite?
0そうだね
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☆CodeZeяo☆ Code-Zero-666
Like what do you mean? "Big" Like Full screen sprite?
0そうだね
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