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Hanzo rzsense

MODE7 DEMO WITH DISTORTION REDUCTION [VEVVKE]

Let's try "HNZMD7D" in "VEVVKE". The distortion of the newest one is less than that of previous one. I guess it would be still difficult to apply this algorithm to the games, because available map size is only 384x384 pixels. I'll continue investigating the improvement of my algorithm. Please wait for the result without excessive expectations.
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Cris cmart592
Seems like its going well so far! Hope you can keep updating this tool!
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BeefJerkey SuperBeefJerkey
You are doing very good so far. It's OK if you can't really make it much better. I'm amazed that you were able to do just what you've already done so far!
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cmart592 cmart592
運営者により削除されました。 コメントのID : 3DB-NBL7-BXM-ZM96-9BY-4KVH
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Hanzo rzsense
I got trintro21's sources and I have found that a lot of people are investigating how to realize Mode7 on SmileBASIC. Of course I'll continue investigating. In my opinion, "processing speed" and "exactness of calculation" are trade-off each other, and I'll give priority to the former. My target is keeping 60fps.
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Cris cmart592
Noice, speed over quality, just like the Nintendo 64 vs the ps1.
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BeefJerkey SuperBeefJerkey
This looks great! You could already make a test game out of it as it is!
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BoogerFace BlueDog100
WHAT DO I DO?!?!??
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BoogerFace BlueDog100
besides that. Your Beefman 101's freind right?
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Hanzo rzsense
Adventurer: I have written the answer to your question on the original (Code Zero's) post. Could you refer to it? BTW who is Beefman 101?
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