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Ed CPFace
Just a quick reminder for people who only read the play journals, and especially for people who want to share their programs. SmileBOOM has opened some discussions in with their official accounts. Have a look!
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neto ivonnesb87
hi ed, i was wondering, we can only use sprites preloaded in SB , or we can make our own sprits ?
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Gad Iknowitall
you can make your own sprites but i have no clue how to animate them though...
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Ed CPFace
You can make your own sprites with the Smile Tool. By default, Smile Tool launches when you press the Smile button on the keyboard. If you save a sprite sheet that you made, you can load it in your program like so: LOAD "GRP4:[File name]",0 Animation... I'm still figuring that out myself!
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Gad Iknowitall
i know the first part but animation... almost everybody except for the few people know...
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Gad Iknowitall
i meant only the few people know
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penduin penduin
Defining your own sprites and animations isn't as scary as it seems at first. Take a look at BUB for some reasonably-clear examples: 83DXN3L4 Read up on the SPDEF and SPANIM commands; both have a variety of ways to define and animate sprites. My BUB game uses a DATA block to define them and inline SPANIM commands using "I" to determine which frame is shown for how long etc.
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