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Brad GamerZim

Animation help, please, can some one help me make sence of this, I just need the fire sprite to loop in one spot, but I don't know how to do this simple little thing..... RAAAAAAGE!

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neto ivonnesb87
we need a tutorial step by step , im tired of copy codes make of other people because i don't made something myself , tutorials only say how to load sprites , backgrounds , sound, but dont say how to make a videogame by own.
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OlOOlOOl pi_r_round
This code moves the specified sprite to the specified location, then rotates it a full 360 twice. The occurances of "15" designate the amount of time to pause at each angle (0,90,180,270). The "2" at the end indicates to perform the animation twice. If your sprite ends up going around in a circle instead of rotating about its center, use the SPHOME command to adjust its center location.
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OlOOlOOl pi_r_round
Or did you want the sprite show a sequence of different images?
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Brad GamerZim
that first one is great to know, but yes I want to know the second one, loop the sprite image to go give the look of movement. I'v been stuck for days on this.
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Brad GamerZim
I'v been wanting to loop default sprite 1310 to 1313 to animate my ships trusters, its for a text adventure with minor graphics use
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OlOOlOOl pi_r_round
Ok. Have a look at this code. The instances of "15" define how long each image (1310, 1311, 1312, & 1313) should appear. The "10" at the end instructs it to play through the animation ten times.
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Brad GamerZim
O ok, so I was using the wrong one of "uv" and i need to state each image and time on image ending with loop run time, well I think thats it, thank you so much man your a great help.... please let me know if I'm wrong on that.
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