Wow, it's been a while! I really should be working on this more, I love coding :) Anyways, I haven't done much with Polygon yet - I just finished upsizing a menu box for specifying custom enemy spawn. However, it still wasn't large enough for its purpose, so I had to use SPSCALE. Problem is, I can't find a 1.5-ish parameter that doesn't 'blur' or mess up the original texture...