プレイ日記
Brando SF wolflover111
anyone know a code that will start the "@battle1" thing? *btw im working on a major project, so far i have ove 400 lines of code and my thumb hurts xD*
0そうだね
プレイ済み
返信[1]
親投稿
Clayton DarkClay88
You could use a button input to goto @Battle1 For example: @LOOP B=BUTTON() VSYNC 1 IF B AND #A THEN GOTO @BATTLE1 GOTO @LOOP
0そうだね
プレイ済み
返信[2]
親投稿
PChicken NerdChicken
GOTO @BATTLE1
0そうだね
プレイ済み
返信[3]
親投稿
Brando SF wolflover111
ok, Clayton it worked but now when i touch the spikes, the program freezes. any tips on how to fix that?
0そうだね
プレイ済み
返信[4]
親投稿
Clayton DarkClay88
What's suppose to happen when you touch the spikes?
0そうだね
プレイ済み
返信[5]
親投稿
Brando SF wolflover111
nvm i got it to work. answer to your question: the battle ignites! now i just need help getting the slime sprite to appear, because it wont appear for some reason, and the bg to change from what it is to Black. then the battle to end when i defeat the slime. thats all i need help with for now *sorry, im a noob at this game*
0そうだね
プレイ済み
返信[6]
親投稿
Brando SF wolflover111
nvm got the bg and sprite to work, now I just need help getting the battle to end when the slime dies
0そうだね
プレイ済み
返信[7]
親投稿
Clayton DarkClay88
Try something with a variable like, 'Slime Health SH=100 IF SH==0 THEN (Do whatever sprite change you want or text) WAIT 100 END [Or if you want to go to another @, do GOTO @(name)] This is just an example.
0そうだね
プレイ済み