yeah, I request something not copyrighted
0そうだね 未プレイ
very good idea. I'm going to have to do a few myself - the manual isn't the clearest...
0そうだね 未プレイ
post a screenshot of your code please? I can't figure out what you've done...
0そうだね 未プレイ
try changing the lines to
...
FOR I = 0 TO REC
...
VSYNC 1
...
this should check it once every 1/60 of a second for 1 second. The way you have it now, it only checks once, then waits a second, then continues...
1そうだね 未プレイ
write a program to do it automatically then ;)
0そうだね 未プレイ
well done! add a title screen and high scores and you've got a complete game :)
0そうだね 未プレイ
You should write a program that generates random numbers, packages them up into files as large as possible, as many as possible, and saves them to disk. Then write another program to load them and play them all back somehow. maybe display as text, or pixels or sounds. It'd be a nice little starter project and would give you a tangible demonstration of what 32 gigabytes is... :)
0そうだね 未プレイ
I see you're trying to animate your sprite manually using spset. Not a terrible idea in general, but it would probably be better for you to learn how to use the proper sprite animation command SPANIM. It'll work out easier and more efficient in the long run...
0そうだね 未プレイ
Smilebasic isn't out in my region yet, but I did this exact thing in petit computer, and it was tougher than I expected. Split your problem into 3:
1: moving the sprite. detect the button presses and just slide it around the screen
2: getting it to face the right way. quite simple.
3: getting it to 'walk' animate while moving, and 'stand' while not moving. could be tricky.
0そうだね 未プレイ
8MB of RAM isn't a hard limit - you just load the levels as you go. just make a game with 30,000 levels. no problem!
0そうだね 未プレイ
start off with little things. Button Testers seem to be popular - why not make your own? Then alter it so that it plays sound effects. Something simple like that. There's nothing more encouraging than a little success. :)
1そうだね 未プレイ