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penduin penduin
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数226
そうだね数543
取得日時

http://penduin.net

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penduin penduin
Rakar: Yeah, that's a bug. There are a few! Maybe I'll make an updated version sometime. Glad you like it!
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penduin penduin
Thanks for the feedback, pirate! A slight delay before slurping up a bubble or bumping a crate is probably a good idea. I'm sure I'll do some more with BUB at some point, so I'll keep that in mind. It's tricky to put stuff in exactly easiest-to-hardest order, but you're right, 12-4 isn't terribly devious. :^)
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penduin penduin
83DXN3L4 is the key. I can't read Japanese, but I'm glad you're enjoying BUB! :^)
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penduin penduin
Thank you! I'm glad to see people enjoy it.
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penduin penduin
Defining your own sprites and animations isn't as scary as it seems at first. Take a look at BUB for some reasonably-clear examples: 83DXN3L4 Read up on the SPDEF and SPANIM commands; both have a variety of ways to define and animate sprites. My BUB game uses a DATA block to define them and inline SPANIM commands using "I" to determine which frame is shown for how long etc.
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penduin penduin
Thank you all for your feedback -- I'm so happy you enjoy it! Kl'Dck Hul is right, I originally made BUB for the Gamebuino. :^) I'll have to look into that Ogiri contest. Thanks everyone!
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penduin penduin
My game BUB: 83DXN3L4
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