if you're short one person and the projects aren't too time-consuming I'll join. oh, and by the way, is it physically possible for you to say something without slapping shadow before or after it? you're worse than mcdonald's.
I highly recommend this, however, you don't magically learn to program overnight. you have to put in at least a month or two months of hard work before you start getting good at it. you realy should get it thoubh
so what I would suggest is exclude the dude from the original showing, then set an x and a y variable for him. it should look like
?" "
mx=2:my=3
locate mx,my:?"♀"
now what you need is to set up a loop that has button(), if/then, wait/vsync, and a locate/print. it should look like
@l
wait 1
locate x,y:?"♀"
if button(2) and 1 then y=y-1
if button(2) and 2 then y=y+1
...
locate x,y:?"♀":goto @l
the variable c is for the amount of lines that there are. there should be c many string variables in the format of g$[0]=" " where the length of the vaiable is 50 characters long, no more, no less.
for the sprite movement, use the button() command. it should look like
@l
if button(0) and 1 then my=my-1
vsync 1
goto @l
as for the anim, in ptc, there was a command called spanim but they got rid of it so I have no idea how to in smile
update on newly renamed monquer:
the reason this looks neat is because it's an optical illusion. the lines are all straight. the 3-d pop on the strings was a bit difficult but it's not the main wow